Over the last decade, I’ve actively contributed to numerous research and design projects with interdisciplinary teams of varying sizes. On this page, I’ll highlight key research projects where I played a pivotal role as a researcher and designer. These projects showcase a variety of skills, encompassing both qualitative research through interviews and focus groups, and quantitative survey-based research. What ties them together is the common goal of using research to enhance people’s experiences.
Use the tabs below to see each case study.
Use the links below to see each case study.
Dementia Australia.
Smart mirror, digital displays, voice assistants, Google Calendar, Apple iPad.
People living at home with early stages of dementia and their support person.
Professor Sonja Pedell, Dr Jeanie Beh, Bridgette Engeler, James Berrett, Stuart Favilla, Dr Alison de Kruiff, Andrew Murphy, Carl Looper, Rahmat Dwi Putra, Dr Udi Weizman, Dr Ahsan Morshed.
Field research, technology development, analysis, write-up of papers, presenting findings.
Dementia is a significant issue in Australia, and many individuals with dementia wish to remain at home as long as possible. This project, funded by Dementia Australia and the Australian Government, explored the use of augmented assistive technology to support people with dementia at home, specifically with daily activities.
Over 18 months, a team of 11 researchers conducted interviews in the homes of 28 participants, including both individuals with dementia and their support persons. The goal was to understand their needs and test user-friendly off-the-shelf technologies, such as smart lighting, smart mirrors, and voice assistants. We aimed to enhance daily living activities and bring joy to the participants.
We tested various technologies that could be integrated through an Apple iPad, including:
People living with dementia often need reminding of daily events. Participants used a whiteboard in a common area. I implemented a smart mirror to show these events so that family members could update it remotely and Alexa could provide voice reminders
Smart mirrors were made with the following materials:
I simplified the design of the display to only show the day of the week, the date and any calendar events of the day. Text size was increased dramatically.By linking Google Calendar the support person could use a voice assistant or the iPad to update events
Since the research focused on dyads (the person living with their dementia and their support person) both sets of experiences are included in the chart.
A list of recommendations arising from the research include:
Swinburne School of Design and Architecture (SoDA).
eonReality iCube, Qualtrics, Microsoft Excel
Undergraduate architecture students.
Professor Flavia Marcello, Professor Jeni Paay, Dr Alison de Kruiff.
Research design, statistical analysis, interviews, thematic analysis, focus group facilitation.
In architectural education, site visits to historic buildings are valuable, but not always feasible due to accessibility or preservation issues. This project aimed to use virtual reality (VR) to simulate site visits to non-existent buildings, enriching the educational experience beyond static documents and photos.
We conducted research with both university students and members of the public with the following methods:
We utilised data from surveys, interviews, and focus groups to create a Motivational Model, an analytical tool from software engineering that examines system requirements from a user’s motivational perspective.
Categories of information include:
The model for the Virtual Pavilion installation is displayed below, highlighting key emotional needs, such as sociability, interest, a sense of specialness, autonomy, and agency. Some users reported occasional disappointment with the experience.
Now, let’s compare the last motivational model with the online experience model (below). With fewer interactions, there was less emotional engagement. While some users felt ‘presence’, truly being there, the overall experience was less immersive.
With this information, we proposed changes to the system for future virtual experiences. To create an informative, rich experience with sociable engagement we propose a virtual tour guide in a shared, immersive experience. We would also add sound for a multi-sensory experience, though this can be problematic with historical displays where there are no recordings of authentic sounds from the site and time.
Key findings from Stage 1 (class tour and knowledge questionnaire) were:
Based on these results, we aimed to use the virtual environment to spark more interest in the site, rather than emphasising memorisation. The focus group encouraged group discussions, curiosity, and observation rather than memory tests.
Stage 3 included an informational video to set context, and the findings were:>
Recommendations for future architectural history VR development:
Design Factory Melbourne
Undergraduate and postgraduate interdisciplinary university student teams.
Dr Alison de Kruiff, Professor Anita Kocsis, Dr Christine Thong, Pauliina Mattila, Bert Verhoeven, Carl Turner.
Lead Digital Innovation Projects, my role was to develop a new design process structure for student projects.
Originally, Design Factory used a linear, waterfall approach for projects, following the UK Design Council’s Double Diamond process. This approach was problematic for research-heavy projects with evolving user needs. My goal was to create a more adaptable design structure for Digital Innovation Projects.
I used an action-research model, making changes based on observation, feedback, and academic literature, and reviewing them during implementation. Research methods included:
Agile Sprint Themes We replaced the 12-week, four-stage project timeline with three agile sprints. These sprints encompassed the entire project but allowed students to build skills and progress from start to finish.
The new stages were:
To ensure projects could adapt to new, challenging information at each stage each of these four-week stages were broken up into a sprint as follows:
The use of agile sprints helped students challenge their ideas and adapt to new data, but also had negative effects as reported by the teaching/coaching team and students.
Positive effects:
Negative effects:
The Aitkenhead Centre for Medical Discovery (ACMD):
Dr Michelle Lowe and Associate Professor John Nik Ding.
All Australians between the ages of 50 and 74.
Dr Alison de Kruiff, Dr Dylan Davis, Alex Tyers, Professor Jeni Paay, Dr Gianni Renda, Professor Blair Kuys and the fabulous students in the UX Interaction Design Capstone Project.
Project manager for the capstone project, curriculum development, research design, ethics application.
Bowel cancer is a significant health concern in Australia, being both common and deadly. Early detection is crucial, and a national screening program sends testing kits to people aged 50–74 every two years. Sadly, only around 40% of recipients return the kits for testing. This project aims to use UX and interaction design to increase response rates.
This is a final-year UX Interaction Design Capstone Project at Swinburne University of Technology. It follows an AMCD challenge workshop held in early 2023, which aimed to boost program participation. In this project, we’re conducting focus groups with laypeople aged 50–74 to directly gather insights from the target audience.
We’re gathering user data through focus groups, led by capstone students. The data will be analyzed using UX tools and methods, like empathy mapping, customer journey mapping, and service design. The students will then create digital prototypes for further development.
The process so far includes:
Future steps include: data analysis, design ideation, prototyping and testing and writing up the final report.
To be updated at the end of semester!